The entire quiz will consist of 15 questions in each of 8 genres (categories). The genres are Culture, Entertainment, History, Lifestyle, Media, Science, Sport, and World (described in detail at the end of this document). Participants must be aged between 19 and 30 (inclusive) on the 1st of September 2019 and take the quiz individually with no reference materials.

Documents for each half of the quiz will contain 60 questions, divided into 4 genres. Among the 8 total genres presented, the best 7 genre scores of any given individual are aggregated to determine competition placing. A lowest genre score will serve as a tiebreaker.

Rules

1. Prior to the start, all participants must write their name on the cover sheet, and after the start the first action for participants should be to write their name or initials on all subsequent sheets.

2. A participant has 45 minutes in each half to answer as many of these questions as possible. Only correct answers count towards scoring, and there is not a penalty for incorrect answers.

3. The icon → indicates that there is an image available at the end of the section related to the numbered question.

4. Unless stated in the question, last names will suffice. However, if you give the wrong forename, your answer will be incorrect!

5. Answers should be written within the numbered space next to the text of question. Answers are typically just one to several words in length and do not include calculations.

6. Phonetically correct answers will be accepted – this is a test of knowledge NOT spelling.

7. The Youth World Quizzing Championships is a test of individual knowledge and thus no research tools are to be used and there must be no conferring between participants.

8. If a participant has finished before the expiry of 45 minutes, they may leave their seat, but should leave their quiz with the cover sheet facing up. After leaving their seat a participant cannot return to work on the quiz. All participants must respect the need for other participants still quizzing to be free of distractions.

9. Depending on the amount of available quiz management personnel, papers will either be turned in for marking, or may be swapped with another participant for marking at the end of each half of the quiz. If being marked by another participant, the marker in one half should be different to the one who checked the work of a given participant in the other half.

10. After the four genres have been marked, each participant will get their paper back and will have a 5 minutes to check that they agree with the marking. Disputes must be referred to the proctor in this time. Individuals should indicate which answer(s) they are querying with a large “?” question mark. The proctor is the official adjudicator for each site and their decision is final.

11. At the end of marking, the person marking should copy the scores into the table on the cover sheet. After resolving any disputes (see item 10. above), each participant should sign next to the score to confirm. The complete quiz should then be handed in (to be returned later after it has been complied). Once a quiz has been signed off and handed in, no further discussions will be entered into about the score of any participant. The score signed for will be considered to be correct.

12. The overall highest scoring player from all participating venues will be the IQA’s Youth World Quizzing Champion, that of the best seven marks out of eight possible categories. There may be other competitions and recognitions at the local, regional, or national level.

13. In the event of a tie, the score dropped as lowest scoring genre by an individual participant will be taken into consideration. If there is still a tie, the participant with the highest scoring in any genre will win. If there is still a tie the participant whose next best score (from any category) is highest (and so on) will be deemed the winner.

14. In the event of any unprecedented occurrence or unforeseen circumstances arising in the course of the quiz, the proctor may give a ruling on the matter and their decision shall be final.

15. Players' scores from this event will be entered into the Youth International Quiz Rankings.

16. Participant commencing to answer questions herein indicates their complete and unequivocal acceptance of these rules.

We hope you find the quiz both challenging and enjoyable.

Good luck!

--The International Quizzing Association (IQA) team

 

Genre (category) details

Culture

The Culture genre of the Youth World Quizzing Championships (YWQC) examines qualities of individuals and societies that are manifest in belief systems, along with arts and letters that communicate the essence of those thoughts. Questions cover the tenets of mythology, philosophy, and religion as well as the people and places associated with the formation or perpetuation of ideas. Artistic expression in physical form of various mediums are explored along with the places where these items are presented, along with other outstanding instances of the built environment.

Major subcategories of YWQC Culture are:

  • Architecture
  • Fine Arts
  • Museums
  • Mythology
  • Philosophy
  • Religion

Entertainment

In the context of the Youth World Quizzing Championships (YWQC), the Entertainment category focuses on the presentation of audible and kinetic artistic expression in the forms of music and dance, and performances of other types combining these elements. This genre also covers broadcast distribution of information via radio, television, and internet. The potential of improvisation and immediacy distinguish this category from that in the YWQC of Media.

Major subcategories of YWQC Entertainment are:

  • Music
    • Classical
    • Blues
    • Film Score
    • Jazz
    • Rock
    • World
  • Ballet
  • Musicals and Operas
  • Television
  • YouTube
  • Internet

History

History can be characterized as the record of events, as well as the events themselves. In some cases, the current analysis of data may differ from how the winners or survivors have interpreted and written about the results. Legend and myth may surround many people, places, and times of the past, and history is constantly honed toward greater truth based upon investigation, technical advances, and discoveries of lost materials. The Youth World Quizzing Championships (YWQC) covers this rich area of information while being cognizant that the answers thought correct today may someday evolve.

Major subcategories of YWQC History are:

  • < 450 C.E.
  • 450 – 1492
  • 1492 – 1899
  • 1900 – date
  • Current Affairs
  • Explorations
  • Famous Persons
  • Civilizations

Lifestyle

The lifestyle category of the Youth World Quizzing Championships (YWQC) connects to deeper knowledge that participants have about common life experiences. Individuals, families, and societies coping with their physical, psychological, social, and economic environments on a day-to-day basis are the core of this genre.

Lifestyle is expressed in both work and leisure behavior, and in activities, attitudes, interests, opinions, and values, supported by allocation of income. The questions cover things related to people's self-image or self-concept; the way they see themselves and believe they are seen by the others. Lifestyle is a blend of motivations, needs, and wants and is influenced by factors such as family, reference groups, culture, and social class.

Major subcategories of YWQC Lifestyle are:

  • Costume
  • Design
  • Fashion
  • Food & Drink
  • Handicrafts
  • Health & Fitness
  • Human Body
  • New Age Beliefs
  • Product & Brands
  • Tourism

Media

The Media category of the Youth World Quizzing Championships (YWQC) includes both fictional and factual descriptions of the human experience. This genre covers the elements of language, which in turn has led to stories communicated via print and film. Plot, meter, and other general elements of formal structure, along with consumption by individuals or smaller groups differentiate this classification from that of Entertainment in the YWQC.

Major subcategories of YWQC Media are:

  • Movies
    • 1900 – 1979
    • 1980 – 1999
    • 2000 – date
  • Literature
    • < 1900
    • 1900 – 1979
    • 1980 – date
  • Poetry
  • Comics
  • Drama
  • Language
  • Social Media
  • News Media

Science

Questions in the World Quizzing Championships related to science may cover the people who have made various discoveries, or the characteristics of how phenomena or instances of the natural world have been defined in terms of formulae or classification. Focus during the test is not on calculations or analysis, but upon the participants understanding of a variety of methods, hypotheses, and breakthroughs in basic research, as well as identification of various substances and life forms.

Major subcategories of JWQC Science are:

  • Chemistry
  • Mathematics
  • Physics
  • Social Sciences
  • Fauna
  • Flora

Sport

The sport genre of the Youth World Quizzing Championships (YWQC) has a primary focus on those events, competitions, recreations, and amusements that are global in scope. The trend of inquiry is toward Olympic and World Cup meetings, with some coverage of athletic activities of a regional or specialist nature. On the intellectual side, leisure pursuits of many types, along with questions about games of skill or chance are part of the exam.

Major subcategories of YWQC Sport are:

  • Individual Athletics
  • Team Sport
  • Motor Sport
  • Winter Sport
  • Games
  • Hobbies
  • Records

World

The world category of the World Quizzing Championships covers geography and related themes. Participants are tested on their knowledge of location in relative and absolute terms. Questions include the human and physical characteristics of places. The interactions of how humans adapt, modify, and depend on the environment as well as the movement of people, goods and ideas are covered. Identification of regions and technologies are made in formal, functional, and perceptual/vernacular context. The world in this case covers the entire universe, and the exploration thereof.

Major subcategories of JWQC World are:

  • Cities
  • Geography
  • Inventions
  • Technology
  • Transport
  • Space